Topographic Puzzle Game

I created this puzzle game in response to a prompt for the Strategic Design and Management program through Parson’s School of Design. The prototype is based on the forms found in a topographic map, utilizing the natural flow of lines to create puzzle pieces that stack on top of and below one another in an imitation of altitude increase and decline. The pieces can be configured in dozens of different ways, so the user can invent landscapes full of high mountains and deep lakes, forming their own imagined world through play. Each game session’s result can also be displayed as a miniature sculpture, either resting on a bookshelf in serenity or placed in a higher traffic location to tempt guests to try their hand at creating their own landscapes.